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Game Seasons. 9/10.

I have always been very fascinated by card games. It's fascinating to see how many different combinations can be made with a single deck of cards. Love that the games have multiplayer, and based on experience, this is more often seen in card games. This time I will share one of my favorite games - Seasons.

Topic:

Wizards meet in a magical kingdom and begin a three-year long tournament where they fight for the title of the best wizard. Various magical tools and creatures are used during combat, but for some reason no spells are used. The theme is a little threadbare, but the drawn objects and creatures are so original that they are really associated with magic battles.

Components:

Excellent! The game comes with very high-quality drawings on the cards, so that they do not get damaged, I have put them in covers. The game has quality tokens and a calendar of seasons, but the best part is the huge rolling dice, which when picked up in the hand, the player feels the weight. It's nice that the game box has a place to put everything neatly together, and you don't have to keep the components in plastic bags. Only one "but" - the game has a very bad and clumsy scoreboard. It's just too small.

Mechanics:

Seasons, logically, is played in 4 seasons, 3 years. But even before the first year, players play the "draft" mechanic, where each player initially has 9 cards, from which the player chooses one and passes 8. Then one of the 8 is chosen, and so on until everyone has built their own deck of 9 cards. These cards are divided by years and define the chosen strategy. At the start of the game, the players initially roll the dice corresponding to the season, from which they make a "draft". Each die gives different benefits, for example, increases the chance of how many cards the player can play in front of him, gives energy tokens, which are the price of playing cards, allows you to sell energy tokens for victory points, etc. c.

But the salt is in the cards. The base game has 50 different types of cards, two of each. Each is unique and provides immediate or strategic benefits throughout the game. There are cards that make your game easier in the beginning, but there are also cards that give huge points but are difficult to play. The essence of the game is to plan such cards that give the best mutual synergy. There are also cards that damage opponents, but the damage done is not destructive, rather annoying. The game ends after three years, when the players have played their hands and are ready to find out who has the most points.

Multiplayer:

In a four-player game, a maximum of 50 cards out of 100 cards are played in a shuffled order, so the game offers massive multiplayer. Also, strategies to win can be very different, sometimes focusing on trading energy tokens, other times on summoning expensive and valuable cards. Granted, I bought the expansion pretty quickly which gave me 25 more unique cards (50 total). The expansion also introduced a couple of other mechanics that I didn't find elegant enough, so I only used cards. This is the only game that I also play online - https://lv.boardgamearena.com/ After many times, the game still excites me and feels fresh every time.

Rating:

I would recommend the game to people who are already into the board game hobby, as learning the game will require learning some weird terms, but the game is worth it. It offers an exciting challenge for both first-timers and veterans alike. Definitely one of the most recognized games in my collection.
Rating - 9 out of 10.

Kristaps

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